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MoveIt – Fitness App Ecosystem

Role
UX/UI Designer – Research, Ideation, Wireframing, Prototyping

Platform
Mobile & Smartwatch App

Tools used
Figma, Miro, Adobe InDesign

Duration

1 week

MoveIt is a fitness app designed for mobile phones and smartwatches, helping users stay consistent with their workouts and health tracking. The app focuses on simplicity and convenience, allowing users to complete quick workouts and monitor progress effortlessly. The smartwatch version provides glanceable updates, while the mobile app offers detailed tracking and workout instructions.

Bridging the Gap in Fitness Accessibility

Many fitness apps are either too complex or lack personalization, making it difficult for busy users to stay consistent. MoveIt streamlines the fitness experience with quick, effective workouts, seamless mobile and smartwatch integration, and an intuitive interface for effortless tracking.

Running Man

Understanding market trends & user needs

Research

To gain insights into the evolving fitness technology landscape, I conducted a literature review examining current trends, user expectations, and industry challenges. Additionally, I performed a SWOT analysis of leading fitness apps to identify their strengths, weaknesses, opportunities, and potential threats, helping to uncover gaps and areas for innovation.

Organize & Analyse

To organize and analyze the information gathered from the research, I created an affinity map. This process helped group related insights and identify key patterns in user needs and challenges. The affinity mapping highlighted trends like the increasing reliance on smartwatches for health tracking, the demand for simple and intuitive interfaces, and the importance of personalized and diverse content.

01

What are the current trends in wearable technology?

02

How do users interact with fitness apps on smartwatches?

03

What are users' main frustrations with current fitness apps?

04

What are the best practices for creating simple, intuitive user interfaces for users with limited time?

Research goals
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  • SWOT
  • ;oveit_Affinity_map

Key Insights from Research

Fitness apps and smartwatches are more popular than ever, with smartwatches playing a key role in health tracking. Features like heart rate monitoring, sleep tracking, and workout guidance help users stay on top of their well-being.

However, many apps face challenges like syncing issues, lack of personalization, uninspiring workouts, and data privacy concerns. Designing clear, simple interfaces for small smartwatch screens also adds to the complexity.

For a fitness app to succeed, it needs to provide a smooth user experience, a variety of workouts, and easy integration with other devices.

Seamless integration

Ensure the mobile app and smartwatch work smoothly together, with easy data syncing and complementary designs.

Simple and accessible design

Use a clean interface for the smartwatch, with large fonts, high-contrast colors, and simple gestures like taps and swipes.

Personalized features

Add options like favorite workouts, heart rate zone tracking, and workout suggestions based on available time.

Health Tracking

Focus on health metrics like heart rate trends, with more details available on the mobile app.

Solve user pain points

Make onboarding easy, ensure reliable syncing, and keep the design simple to avoid frustration.

To ensure an intuitive and engaging user experience, the following recommendations were made

Bringing the user to life

To ensure MoveIt effectively addresses user needs, I created the persona Jarno Fischer, a 37-year-old design manager balancing a demanding career with his fitness goals. His persona was shaped through research on fitness habits, user expectations, and time constraints, helping guide design decisions throughout the project.

To further illustrate how MoveIt fits into users’ daily routines, I developed a scenario showcasing Jarno’s experience with the app. This highlights how MoveIt solves his pain points through efficient design and seamless functionality.

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User flow

The user flow maps out Jarno’s experience with MoveIt across both mobile and smartwatch. He begins on the mobile app, selecting a workout from a categorized list. Once the session starts, the smartwatch syncs automatically, providing real-time updates like time remaining, heart rate, and estimated calories burned—ensuring a seamless and efficient workout experience.

Explore user flow in FigJam 

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Ideation & Concept Development

I conducted a brainstorming session to explore key design challenges, focusing on how to enhance the user experience for both the mobile and smartwatch apps. The session was guided by four key questions:

  1. How might we make it easy to find a suitable workout quickly?

  2. How might we design the smartwatch app to show key workout information in a glanceable and simple way?

  3. How might we ensure smooth synchronization between the mobile and smartwatch apps for a seamless user experience?

  4. How might we make the mobile app’s workout instructions clear and motivating, even for busy users.

 

To refine these ideas, I used the NUF test—evaluating each concept based on novelty, usefulness, and feasibility. This structured approach helped identify the most impactful solutions, ensuring that MoveIt delivers a seamless, engaging, and effective fitness experience.

Explore board in Miro

Moveit_Miro

From Sketches to Wireframes

I began with hand-drawn sketches to visualize initial ideas for the layout, which served as a foundation for the design process. These sketches evolved as I transitioned to creating low-fidelity wireframes in Figma, focusing on the basic layout, structure, and functionality of both the mobile app and smartwatch interface. This progression helped refine the design and ensure it aligned with the intended user experience.

Explore wireframes in Figma

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High-Fidelity Prototype

Building on the initial sketches and low-fidelity wireframes, the high-fidelity prototype was created to bring MoveIt to life, offering both a mobile and smartwatch app designed to encourage physical activity throughout the day. The final design integrates vibrant colors and engaging illustrations to keep users motivated while providing an intuitive navigation system that ensures a smooth, user-friendly experience. With a clear visual language and seamless layout, the prototype effectively supports users in tracking their movement goals and staying active.

Explore mobile  prototype in Figma

Explore smartwatch prototype in Figma

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Conclusion & Next Steps

This assignment has been both insightful and challenging, especially given the limited time to balance research, ideation, and design. Exploring user needs, generating ideas, and creating both mobile and smartwatch interfaces has been a valuable learning experience.

Moving forward, the next step would be to conduct usability testing to assess how well the prototype meets user expectations. Testing with real users would provide valuable feedback on functionality, navigation, and overall experience. Identifying pain points and areas for improvement would guide refinements to ensure a seamless, engaging, and effective fitness solution. Further iterations would help optimize the design, making MoveIt a more user-friendly and motivating app.

Want to explore every detail?

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